09:30 AM to 6:00 PM
D3D is an annual conference unveiling solutions to the main engineering challenges in software development. We are focusing not only on technical tasks, but are also discovering the latest trends and innovative technologies.
Join D3D 2019 to dive into web and cloud development, 3D modeling, as well as to discuss topical software engineering issues and opportunities.
In the nearest future Robots are going to revolutionize all industries from manufacturing to health care. Learn more about modern industrial robots. Discover what is required to create a simulation system for industrial robots from scratch. Get familiar with such terms as Collision detection, Motion planning, Inverse kinematics, 3D vision systems, 3D picking, etc.
The computing world is changing and experiencing a fundamental shift toward scalable parallel computing motivated by increasing requirements in industry and science. The CUDA programming model and tools empower developers to write high-performance applications on a scalable, parallel computing platform: the GPU. During the presentation we will guide you through essential GPU capabilities compared to CPU. You will get deeper understanding of NVidia CUDA based on practical examples, learn pros and cons of using CUDA compared to other available GPGPU API.
Teamwork and collaboration are the foundations which allow company to be more flexible and responsive. This presentation will explore practices, challenges, technologies and our view on the future of collaboration in engineering. We will share insights of collaborative work processes in AMC Bridge from the beginning to current integration practices (PLM, PDM, CAD, etc).
Proper numeric error handling is an important but often overlooked practice in Software development. We'll examine the nature of possible issues, importance of appropriate real numbers comparison and the ways to compare objects robustly based on real life examples.
The Entity Component System (ECS) is a new official framework for writing highly optimized, data-oriented code developed by Unity Technologies. During this workshop we will share general information about Unity and ECS, show practical application of ECS game design pattern and go through the whole development process: from empty project to the final game.
Early bird fee
till June 21
after June 21